Digital Language Divide - Levi Bibo, produced for Washington State University
Vancouver’s DTC 375 class, spring 2009

Introduction

It is present everywhere, from movies and TV to radio and magazines. If you have played an online game with text chat, you have seen it in action. It is Game Language, and it is a fast growing collection of slang, acronyms, and a mashup of other words. Where does it come from, and how embedded in our culture has it become? This site is dedicated to research into these questions. Feel free to add your opinions as comments in any section.

Explanation of Research

Language is constantly evolving. There is no inherent value in words except the meaning we attribute to them. This leads to differences in culture and technology to alter and transform language. One example of this is the language referred to throughout this site as 'Game Language.'Created as a means of streamlining text communications in online games, Game Language is a great example of the fluid aspect of language. However, it is a secluded language, popular only in a particular subgroup of society. The true measure of a language is the amount of people able to understand and converse in it. How deep does this language penentrate into mainstream culture? We decided to find out.

What We Did

We decided the best way to discover how deeply Game Language has penetrated into mainstream society would be to survey random people from various aspects of culture. We gathered survey results from people of all ages, from 11 and up. We also collected responses from male and female, and from differing income groups. We then compiled the results into graphs for ease of viewing, posted here. You can easily see what groups of people had a better grasp of Game Language than others. Where do you fit in with the rest of the population?

Do you fit in with the trends in the digital language divide we have discovered?